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Week - VAL DMA

10.00 USD
REQUIREMENTS
Windows 10/11 Pro DMA Board Kmbox Net/B+, Arduino, Makcu, Teensy Fuser FEATURES
[GENERAL]
Ignore teammates Kmbox net/b+ (interval adjustable) supported as mouse input Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX) Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate) Multiconfig (Load, Save, Reset, Revert config) Supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable) Multithreaded or singlethreaded reads supported Low cpu usage mode available Predictionfactor freely setable Expertmode (enables all options possible) Teamcheck can be toggled overall [AIMBOT]
Two Aimkeys with seperate fov Enable/disable teamcheck Enable/disable visiblecheck Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair) Enable/disable horizontal/vertical aimbot Scope based smoothing (faster aimbot when scoped) Distance based smoothing (faster on close range, factor adjustable) Min and max aimpause in milliseconds between aimcorrections (random between those) Delay mousepress by X milliseconds (only available, if your mouse is plugged into the DMA PC) Delay reaim after one shot Max stick time RCS Lower aim bone after X Milliseconds Lower aim bone Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Min/Max percentage of reduction for vertical/horizontal Active after X Milliseconds Spray on target for X Milliseconds after it is dead extend fov when spraying Max fov Target switch delay after target dead [VISUALS] Fuser mode (black background) Max fps Disable when flashed ESP box ESP box mode ESP box thickness & line thickness All colors configurable Show visible color Show only visible Show aimbot target Skeleton Health (Text/Bar (color&thickness adjustable)) Show fov (line thickness adjustable) Font size adjustable Text info can be set to all or closest to crosshair only Text/Textbackground color adjustable Rearrange text infos, so they NEVER overlap Show extended info for teammates Headdot (radius and line thickness adjustable) [Triggerbot]
Two Triggerkeys Enable/disable teamcheck Enable/disable visiblecheck Use head/upper body/arm/lower body hitboxes Max random delay before Afterburst propability Afterburst enabled below X enemies Recoil check Velocity check Target switch delay after target dead [Triggeraim]
Enable/Disable Visiblecheck fov for key1 and key2 Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair) Scope based smoothing (faster aimbot when scoped) Distance based smoothing (faster on close range, factor adjustable) Min and max aimpause in milliseconds between aimcorrections (random between those) Delay reaim after one shot Allow spraying Activate RCS after X bullets Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)

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About Week - VAL DMA

REQUIREMENTS

  • Windows 10/11 Pro
  • DMA Board
  • Kmbox Net/B+, Arduino, Makcu, Teensy
  • Fuser

FEATURES

[GENERAL]

  • Ignore teammates
  • Kmbox net/b+ (interval adjustable) supported as mouse input
  • Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX)
  • Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate)
  • Multiconfig (Load, Save, Reset, Revert config)
  • Supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable)
  • Multithreaded or singlethreaded reads supported
  • Low cpu usage mode available
  • Predictionfactor freely setable
  • Expertmode (enables all options possible)
  • Teamcheck can be toggled overall

[AIMBOT]

  • Two Aimkeys with seperate fov
  • Enable/disable teamcheck
  • Enable/disable visiblecheck
  • Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair)
  • Enable/disable horizontal/vertical aimbot
  • Scope based smoothing (faster aimbot when scoped)
  • Distance based smoothing (faster on close range, factor adjustable)
  • Min and max aimpause in milliseconds between aimcorrections (random between those)
  • Delay mousepress by X milliseconds (only available, if your mouse is plugged into the DMA PC)
  • Delay reaim after one shot
  • Max stick time
  • RCS
  • Lower aim bone after X Milliseconds
  • Lower aim bone
  • Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
  • Min/Max percentage of reduction for vertical/horizontal
  • Active after X Milliseconds
  • Spray on target for X Milliseconds after it is dead
  • extend fov when spraying
  • Max fov
  • Target switch delay after target dead
  • [VISUALS]
  • Fuser mode (black background)
  • Max fps
  • Disable when flashed
  • ESP box
  • ESP box mode
  • ESP box thickness & line thickness
  • All colors configurable
  • Show visible color
  • Show only visible
  • Show aimbot target
  • Skeleton
  • Health (Text/Bar (color&thickness adjustable))
  • Show fov (line thickness adjustable)
  • Font size adjustable
  • Text info can be set to all or closest to crosshair only
  • Text/Textbackground color adjustable
  • Rearrange text infos, so they NEVER overlap
  • Show extended info for teammates
  • Headdot (radius and line thickness adjustable)

[Triggerbot]

  • Two Triggerkeys
  • Enable/disable teamcheck
  • Enable/disable visiblecheck
  • Use head/upper body/arm/lower body hitboxes
  • Max random delay before
  • Afterburst propability
  • Afterburst enabled below X enemies
  • Recoil check
  • Velocity check
  • Target switch delay after target dead

[Triggeraim]

  • Enable/Disable Visiblecheck
  • fov for key1 and key2
  • Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair)
  • Scope based smoothing (faster aimbot when scoped)
  • Distance based smoothing (faster on close range, factor adjustable)
  • Min and max aimpause in milliseconds between aimcorrections (random between those)
  • Delay reaim after one shot
  • Allow spraying
  • Activate RCS after X bullets
  • Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
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