Month - CS2 DMA
REQUIREMENTS
Windows 10/11 Pro DMA Board Kmbox Net/B+ or Arduino, Makcu, Teensy Fuser FEATURES
[GENERAL]
Ignore teammates Enable/Disable perfect visiblecheck (not including smokes, only if disabled) Weapongroupsettings Weaponsettings Kmbox net/b+ (interval adjustable) supported as mouse input Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX) Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate) Multiconfig (Load, Save, Reset, Revert config) supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable) Multithreaded or singlethreaded reads supported Low cpu usage mode available Predictionfactor freely setable Expertmode (enables all options possible) Teamcheck can be toggled overall [VISUALS] (DirectX)
Fuser mode (black background) Max fps Disable when flashed ESP box ESP box mode ESP box thickness & line thickness All colors configurable Show visible color Show only visible Show aimbot target Skeleton Health (Text/Bar (color&thickness adjustable)) Armor (Text/Bar (color&thickness adjustable)) Weapon (Text/Icon (color adjustable)) Weapons (Icons) Show flashed (color adjustable) Show fov (line thickness adjustable) Draw crosshair (5 different styles, can be enabled for only smokes) Viewangles (thickness, length and color adjustable) Font size adjustable Text info can be set to all or closest to crosshair only Text/Textbackground color adjustable Rearrange text infos, so they NEVER overlap Show extended info for teammates Show Name, Last place, defusing, scoped, money, distance, reloading, bomb carrier Headdot (radius and line thickness adjustable) Radar (DirectX) fuzer mode (black background) Show local player Follow local player Rotate (based on localplayer or own variable) Zoom Font size Point scale + outline thickness Show height status Enable/Disable text background color (adjustable) Draw over ingame radar (can be layed over the ingame radar and looks like bspotted radar then) All colors configurable Show name, money, viewangles, defusing, bomb carrier, flashed, reloading Health (text/bar (thickness adjustable)) Weapon (Text/Icon (color adjustable)) Weapons (Text) [CLOUDRADAR]
Block every new connection after 60 seconds (enable/disable) Port [AIMBOT]
Two Aimkeys with seperate fov Enable/disable Teamcheck Enable/disable Visiblecheck min Milliseconds seen before action (only available if perfect vischeck is active) Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair) Enable/disable horizontal/vertical aimbot Scope based smoothing (faster aimbot when scoped) Distance based smoothing (faster on close range, factor adjustable) Min and max aimpause in milliseconds between aimcorrections (random between those) Delay mousepress by X milliseconds (only available, if your mouse is plugged into the DMA PC) Delay reaim after one shot Max stick time Ignore target in air Disable when in air Disable when flashed RCS Lower aim bone after X Milliseconds Lower aim bone Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Min/Max percentage of reduction for vertical/horizontal Active after X bullets Spray on target for X Milliseconds after it is dead extend fov when spraying Max fov Target switch delay after target dead [TRIGGERBOT]
Two triggerkeys Enable/disable teamcheck Enable/disable visiblecheck Min Milliseconds seen before action (only available if perfect vischeck is active) Use head/upper body/arm/lower body hitboxes Max random delay before Afterburst propability Afterburst enabled below X enemies Recoil check Velocity check Target switch delay after target dead Ignore target in air Disable when in air Disable when flashed Knifebot [TRIGGERAIM]
Enable/disable visiblecheck Min Milliseconds seen before action (only available if perfect vischeck is active) Fov for key1 and key2 Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair) Scope based smoothing (faster aimbot when scoped) Distance based smoothing (faster on close range, factor adjustable) Min and max aimpause in milliseconds between aimcorrections (random between those) Delay reaim after one shot Allow spraying Activate RCS after X bullets Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Ignore target in air Disable when in air Disable when flashed Standalone RCS Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Min/Max percentage of reduction for vertical/horizontal Max Mousepixels per mousemove [SOUND ESP] (ALPHA)
Togglekey 3D based sound Fov based sound Volume Voice based sound Call additional info [CALLER] (ALPHA)
Togglekey Voice based positions caller Volume Speech rate Voice selector
Windows 10/11 Pro DMA Board Kmbox Net/B+ or Arduino, Makcu, Teensy Fuser FEATURES
[GENERAL]
Ignore teammates Enable/Disable perfect visiblecheck (not including smokes, only if disabled) Weapongroupsettings Weaponsettings Kmbox net/b+ (interval adjustable) supported as mouse input Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX) Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate) Multiconfig (Load, Save, Reset, Revert config) supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable) Multithreaded or singlethreaded reads supported Low cpu usage mode available Predictionfactor freely setable Expertmode (enables all options possible) Teamcheck can be toggled overall [VISUALS] (DirectX)
Fuser mode (black background) Max fps Disable when flashed ESP box ESP box mode ESP box thickness & line thickness All colors configurable Show visible color Show only visible Show aimbot target Skeleton Health (Text/Bar (color&thickness adjustable)) Armor (Text/Bar (color&thickness adjustable)) Weapon (Text/Icon (color adjustable)) Weapons (Icons) Show flashed (color adjustable) Show fov (line thickness adjustable) Draw crosshair (5 different styles, can be enabled for only smokes) Viewangles (thickness, length and color adjustable) Font size adjustable Text info can be set to all or closest to crosshair only Text/Textbackground color adjustable Rearrange text infos, so they NEVER overlap Show extended info for teammates Show Name, Last place, defusing, scoped, money, distance, reloading, bomb carrier Headdot (radius and line thickness adjustable) Radar (DirectX) fuzer mode (black background) Show local player Follow local player Rotate (based on localplayer or own variable) Zoom Font size Point scale + outline thickness Show height status Enable/Disable text background color (adjustable) Draw over ingame radar (can be layed over the ingame radar and looks like bspotted radar then) All colors configurable Show name, money, viewangles, defusing, bomb carrier, flashed, reloading Health (text/bar (thickness adjustable)) Weapon (Text/Icon (color adjustable)) Weapons (Text) [CLOUDRADAR]
Block every new connection after 60 seconds (enable/disable) Port [AIMBOT]
Two Aimkeys with seperate fov Enable/disable Teamcheck Enable/disable Visiblecheck min Milliseconds seen before action (only available if perfect vischeck is active) Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair) Enable/disable horizontal/vertical aimbot Scope based smoothing (faster aimbot when scoped) Distance based smoothing (faster on close range, factor adjustable) Min and max aimpause in milliseconds between aimcorrections (random between those) Delay mousepress by X milliseconds (only available, if your mouse is plugged into the DMA PC) Delay reaim after one shot Max stick time Ignore target in air Disable when in air Disable when flashed RCS Lower aim bone after X Milliseconds Lower aim bone Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Min/Max percentage of reduction for vertical/horizontal Active after X bullets Spray on target for X Milliseconds after it is dead extend fov when spraying Max fov Target switch delay after target dead [TRIGGERBOT]
Two triggerkeys Enable/disable teamcheck Enable/disable visiblecheck Min Milliseconds seen before action (only available if perfect vischeck is active) Use head/upper body/arm/lower body hitboxes Max random delay before Afterburst propability Afterburst enabled below X enemies Recoil check Velocity check Target switch delay after target dead Ignore target in air Disable when in air Disable when flashed Knifebot [TRIGGERAIM]
Enable/disable visiblecheck Min Milliseconds seen before action (only available if perfect vischeck is active) Fov for key1 and key2 Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair) Scope based smoothing (faster aimbot when scoped) Distance based smoothing (faster on close range, factor adjustable) Min and max aimpause in milliseconds between aimcorrections (random between those) Delay reaim after one shot Allow spraying Activate RCS after X bullets Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Ignore target in air Disable when in air Disable when flashed Standalone RCS Min and max aimpause in milliseconds between aimcorrections for RCS (random between those) Min/Max percentage of reduction for vertical/horizontal Max Mousepixels per mousemove [SOUND ESP] (ALPHA)
Togglekey 3D based sound Fov based sound Volume Voice based sound Call additional info [CALLER] (ALPHA)
Togglekey Voice based positions caller Volume Speech rate Voice selector
About Month - CS2 DMA
REQUIREMENTS
- Windows 10/11 Pro
- DMA Board
- Kmbox Net/B+ or Arduino, Makcu, Teensy
- Fuser
FEATURES
[GENERAL]
- Ignore teammates
- Enable/Disable perfect visiblecheck (not including smokes, only if disabled)
- Weapongroupsettings
- Weaponsettings
- Kmbox net/b+ (interval adjustable) supported as mouse input
- Mouse can be plugged into the DMA PC and routed THROUGH the kmbox/arduino to the GAME PC (not over KMBOX)
- Everything is toggleable with keys either on the DMA PC or Game PC (Can be bound seperate)
- Multiconfig (Load, Save, Reset, Revert config)
- supports pcileech based dma boards (Readdelay, Tiny algo and the algorithm is adjustable)
- Multithreaded or singlethreaded reads supported
- Low cpu usage mode available
- Predictionfactor freely setable
- Expertmode (enables all options possible)
- Teamcheck can be toggled overall
[VISUALS] (DirectX)
- Fuser mode (black background)
- Max fps
- Disable when flashed
- ESP box
- ESP box mode
- ESP box thickness & line thickness
- All colors configurable
- Show visible color
- Show only visible
- Show aimbot target
- Skeleton
- Health (Text/Bar (color&thickness adjustable))
- Armor (Text/Bar (color&thickness adjustable))
- Weapon (Text/Icon (color adjustable))
- Weapons (Icons)
- Show flashed (color adjustable)
- Show fov (line thickness adjustable)
- Draw crosshair (5 different styles, can be enabled for only smokes)
- Viewangles (thickness, length and color adjustable)
- Font size adjustable
- Text info can be set to all or closest to crosshair only
- Text/Textbackground color adjustable
- Rearrange text infos, so they NEVER overlap
- Show extended info for teammates
- Show Name, Last place, defusing, scoped, money, distance, reloading, bomb carrier
- Headdot (radius and line thickness adjustable)
- Radar (DirectX)
- fuzer mode (black background)
- Show local player
- Follow local player
- Rotate (based on localplayer or own variable)
- Zoom
- Font size
- Point scale + outline thickness
- Show height status
- Enable/Disable text background color (adjustable)
- Draw over ingame radar (can be layed over the ingame radar and looks like bspotted radar then)
- All colors configurable
- Show name, money, viewangles, defusing, bomb carrier, flashed, reloading
- Health (text/bar (thickness adjustable))
- Weapon (Text/Icon (color adjustable))
- Weapons (Text)
[CLOUDRADAR]
- Block every new connection after 60 seconds (enable/disable)
- Port
[AIMBOT]
- Two Aimkeys with seperate fov
- Enable/disable Teamcheck
- Enable/disable Visiblecheck
- min Milliseconds seen before action (only available if perfect vischeck is active)
- Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair)
- Enable/disable horizontal/vertical aimbot
- Scope based smoothing (faster aimbot when scoped)
- Distance based smoothing (faster on close range, factor adjustable)
- Min and max aimpause in milliseconds between aimcorrections (random between those)
- Delay mousepress by X milliseconds (only available, if your mouse is plugged into the DMA PC)
- Delay reaim after one shot
- Max stick time
- Ignore target in air
- Disable when in air
- Disable when flashed
- RCS
- Lower aim bone after X Milliseconds
- Lower aim bone
- Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
- Min/Max percentage of reduction for vertical/horizontal
- Active after X bullets
- Spray on target for X Milliseconds after it is dead
- extend fov when spraying
- Max fov
- Target switch delay after target dead
[TRIGGERBOT]
- Two triggerkeys
- Enable/disable teamcheck
- Enable/disable visiblecheck
- Min Milliseconds seen before action (only available if perfect vischeck is active)
- Use head/upper body/arm/lower body hitboxes
- Max random delay before
- Afterburst propability
- Afterburst enabled below X enemies
- Recoil check
- Velocity check
- Target switch delay after target dead
- Ignore target in air
- Disable when in air
- Disable when flashed
- Knifebot
[TRIGGERAIM]
- Enable/disable visiblecheck
- Min Milliseconds seen before action (only available if perfect vischeck is active)
- Fov for key1 and key2
- Upper and lower bone (aiming at the line between upper and lower bone, closest to crosshair)
- Scope based smoothing (faster aimbot when scoped)
- Distance based smoothing (faster on close range, factor adjustable)
- Min and max aimpause in milliseconds between aimcorrections (random between those)
- Delay reaim after one shot
- Allow spraying
- Activate RCS after X bullets
- Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
- Ignore target in air
- Disable when in air
- Disable when flashed
- Standalone RCS
- Min and max aimpause in milliseconds between aimcorrections for RCS (random between those)
- Min/Max percentage of reduction for vertical/horizontal
- Max Mousepixels per mousemove
[SOUND ESP] (ALPHA)
- Togglekey
- 3D based sound
- Fov based sound
- Volume
- Voice based sound
- Call additional info
[CALLER] (ALPHA)
- Togglekey
- Voice based positions caller
- Volume
- Speech rate
- Voice selector